
UNO was created in 1971 by Merle Robbins, a barber from Reading, Ohio. The story goes that Robbins invented the game to settle arguments in his family about the rules of another card game, Crazy Eights. He wanted something simpler, more consistent, and easier for everyone to agree on-so UNO was born.
In 1972, Robbins sold the rights to UNO to a group led by Robert Tezak, a funeral parlor owner from Illinois, for $50,000 plus royalties. Tezak formed International Games, moved operations to Chicago, and aggressively marketed the game.
Under this new leadership, UNO exploded in popularity across the USA and Internationally around the Globe.
Ine major turning pum vame n 1992, when Mattel acquired International Games. With Mattel’s global reach, UNO became a household name worldwide. The company introduced new versions, themed decks, and digital editions, expanding the game well beyond its original format.
Today, UNO is one of the best-selling card games in the world, played across generations and cultures-proof that a simple idea, born from a family
disagreement and a barbershop, can become a global classic.
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